However you earncoins for combos and defeating enemies which you save even if you die so you can purchase upgrades for your weapon. You're constantly outnumbered even in the first level with battles of upto 6 or possibly more. you move across the level from left to right, stopping at certain screens to clear enemies. its your average hack and slash with a descent musical score. the big draw in gameplay is slashing which you can do by holding down x and releasing at the right distance or by sliding the stylus across the screen which i don't recommend when combining with basic combos thru a or b. the graphics look like paper cut outs done in watercolor or colored pencils and the 3d effect is nice. Please have a play of the game and feel free to let me know of any suggestions, issues that need fixing, or even just good old fashioned constructive criticism.$5.99. It’s been an absolute pleasure working with them on this and I can’t wait to see what the future has in store for us all. I’m also extremely proud of my team members Thibault and Nigel. Considering that six months ago I barely knew anything about programming, I’m very happy with how this turned out. The purposes of this project were, over the course of about two months, develop a fully-working app game for iOS or Android devices and I’m happy to say that I think I’ve succeeded. See how many points you can get by smashing your foes to bits before one of them finally gets you! You’re a samurai, you’re in space, there’s an endless horde of robotic enemies coming at you, and you’ve got to best them all by swiping across the screen (or click and dragging across it, if you’re on the PC) to slash with your giant sword. I am exceptionally proud to be able to present my first completed game on the NFTS Games Design and Development MA, Space Samurai Survival!
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